Vladimir Mitrovic
Verified Expert in Engineering
Computer Graphics Developer
Vladimir has been a professional developer for eleven years. 最近,他一直专注于增强现实、计算设计和计算机图形学. 他设计过复杂的软件系统,做过用户体验设计,领导过团队,还在会议上发表过演讲. 他重视简单和效率,喜欢开发互动产品,不管平台是什么.
Portfolio
Experience
Availability
Preferred Environment
MacOS, IntelliJ IDEA, Unity3D
The most amazing...
...project I've created is Itinerant, 一个生成天气预报应用程序,利用带符号距离字段在移动电话硬件上进行实时渲染.
Work Experience
Founder
Brutalism
- Founded my private art practice. Systems, optics, and aesthetics.
- Worked with projects involving the human visual system, 它已经进化到每秒多次接收和解释大量信息, leaving its massively parallel information processing capacity largely unused.
- 以一种更固有和感官驱动的方式接近可视化——更高的带宽和更低的精度.
Augmented Reality Developer
Nelu, LLC
- 开发了一种计算机视觉算法,可以自动检测设备摄像头记录的货箱的真实尺寸.
- 开发了一个位置增强现实应用程序和管道,用于在真实世界的位置上锚定和显示3D模型,定位精度以厘米为单位.
- Ensured all AR applications are running smoothly on both iOS and Android.
Computational Geometry Engineer
Arkio
- 致力于支持Arkio在VR中的计算几何操作的核心引擎.
- 实现了各种算法的空间分割,原始组成,和实体建模.
- 致力于设计和实现面向用户的实体几何操作控件.
Augmented Reality Engineer
Infiniverse
- 构建了在区块链上运行的增强现实内容创建平台和市场的部分内容.
- 设计和架构全球定位,协调系统平移算法, which converts from "real world" (geographic) coordinates into AR coordinates.
- 设计并实现了一个土地细分和所有权解决方案,允许用户通过AR应用程序在现实世界中购买土地.
Augmented Reality Engineer
La Siesta Technologies
- Created an augmented reality application for iOS, 帮助一家西班牙建筑公司测量和制作残疾人楼梯扶手电梯的模型.
- 设计并实现了一个用户友好的应用程序,使公司检查员可以通过AR轻松捕获楼梯的形状和尺寸,并将其保存下来供以后处理.
- 设计了一种计算机视觉算法,检测楼梯特征,并将其与AR数据相结合.
Senior Unity Developer
Cortina Productions
- 为阿尔伯塔皇家博物馆和国家喜剧中心设计互动式现场装置.
- Created multi-touch, multi-screen interactive experiences in Unity 3D.
- 构建客户端友好的安装程序格式,以便在自定义硬件上进行现场安装.
Senior iOS Developer
Apple
- Created and shipped an internal (employee only) iOS application for Apple.
Senior iOS Developer/Engineer
Work & Co
- Worked on the Virgin America iOS application.
Lead iOS, Unity, and Back-end Developer
Nordeus
- Led iOS development on Top Eleven for iOS for one and a half years.
- 带领Unity开发团队完成各种内部原型项目达三年之久.
- Contributed to UX design, low-level network code, and experimental game servers.
Lead iOS Developer
NextWidgets
- Built the NextWidgets iOS shopping widget, which enabled clients to embed micro shops inside of their own iOS apps.
iOS and Back-end Developer
M2E Consulting
- 开发了一套原型应用程序和网络服务,使建筑行业客户更容易进行检查和监控.
Software Engineer
Google Summer of Code | Nmap
- Designed and implemented the network mapping mode for Zenmap, a dynamic visual representation of the scanned network.
Software Developer
FIS
- 在Sybase和Oracle数据库平台上调试业务逻辑代码和修复数据库问题.
Software Developer
Google Summer of Code | OpenMRS
- 设计并实现了核心逻辑服务体系结构,允许医务人员以人性化的方式对数据库进行基于规则的查询.
Experience
Aesthetic Engine 2
http://brutalism.rs/project/aesthetic-engine-2/Each web page is rendered using predefined rules for different groups of HTML tags. 在传统的web浏览器中,用户可以看到的内容(段落、图像等).), is rendered using the thickest shapes. 围绕可见内容(所有“不可见”的内部内容)的脚手架是使用从结构中间逸出的更细的线来渲染的. JavaScript code, CSS files, 所有其他外部加载的资源都呈现为缠绕在结构周围的扭曲线. Lastly, 网页的代码被抓取为所有的外发链接(url),每个链接都被呈现为从结构向外转义的长行, therefore visualizing the “connectedness” of the page.
Virgin America iOS Application
Top Eleven for iOS
BRUTALISM Generative Logo
ObjectiveMixin
http://github.com/vl4dimir/ObjectiveMixinSpomenik
http://brutalism.rs/project/spomenik/Medjed
http://brutalism.rs/project/medjed/Quadtree Implementation
Hero of Allacrost
Unwelcome Gaze
http://brutalism.rs/project/unwelcome-gaze/Itinerant
http://brutalism.rs/project/itinerant/Education
Bachelor of Science Degree in Computer Engineering
Belgrade University - Belgrade
Certifications
Machine Learning
Coursera
Skills
Libraries/APIs
OpenGL, OpenCV
Tools
Xcode, Git
Frameworks
Unity, Unity3D, ARKit
Platforms
iOS, MacOS, Android, ARCore, Oculus, Oculus Rift
Languages
C#, Objective-C, Swift, Clojure, C++, C, Lua, ShaderLab, Rust
Other
Augmented Reality (AR), Virtual Reality (VR), Algorithms, Data Structures, Computer Graphics, Computer Vision, Shaders, Interaction Design (IxD), Machine Learning, Location-aware Technology, Location Services, Photogrammetry, HTC Vive, Computational Geometry, Geometry, Architecture, 3D Architecture, Unity Shaders, Color Theory, Color Schemes, Construction, Home Construction, Touchscreens, Installation, Digital Installation, Museums & Exhibits, Implementation
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